Virtual and augmented reality may be the “topic du jour,” but the market won’t see massive adoption for a couple years, according to one gaming CEO.
The industry needs to make a “profound user proposition” for VR gaming in order for it to become a “big mass-market consumer enterprise,” Electronic Arts CEO Andrew Wilson said on CNBC’s “Squawk Alley.”
“We’ve got some work to do, both at a technology level and a software level, to make sure that these experiences truly are better than anything you can get today,” he said on Thursday.
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